我发现最近几年
而且比起文章来
所以一直想做这么一个可以总结Youtube视频的工具
我发现最近几年
而且比起文章来
所以一直想做这么一个可以总结Youtube视频的工具
这篇总结躺在草稿箱里一个多月
2024年经历了一个重要的事业转折点
Andre Karpathy近日在X平台上也对R1作了评价
他提出合成数据和强化学习是等价的
最早畅想互联网的人是谁
未来的作者是否不再使用手写或打字的方式
而是直接对着记录机讲话就可以了呢 , 他会通过速记员或者一个大圆桶间接地去做这件事 ? 如果他想直接录入一条键入的记录 。 所需的东西都是现成的 , 他需要做的就是充分利用现有装置并转换他的语言 。 。
—— 万尼瓦尔.布什
互联网真正的开端大概在1960年
在OpenAI的眼中
OpenAI在上周推出了最新的模型o1-preview
很多人对o1模型能力进行了解读
AI大牛李沐最近回到上海交通大学做了一次演讲
李沐最后还给交大学子们指点人生迷津
以下是李沐演讲中关于技术方面的总结
Formal Google CEO Eric Schmidt has stirred quite a bit of controversy with his comments on Google’s work life balance, the Ukraine War, and startups strategy on pursuing growth. Putting those aside, what resonated with me was a concept brought up by the host Erik Brynjolfsson, that is general purpose technology. He said general purpose technologies are powerful because they ignite other complimentary innovations, but it usually takes process innovation or organizational innovation to fully unleash that power.
He used electricity as an example. When electricity was first introduced into factories, they didn’t become significantly more productive than the factories that were powered by steam engines.
“I’d rather torture you into greatness than firing you.” —- Jensen Huang
On April 24th, Patrick Collison, CEO of Stripe, interviewed Jensen Huang, who is the CEO of Nvidia. Below are the main takeaways:
No One-on-One Meetings. Jensen has 60 directors who report to him, but he prefers not to have one-on-one meetings. By having all 60 directors together at once, he has eliminated at least 7 layers from the company’s structure. He believes it is more effective to communicate with all stakeholders simultaneously, allowing information to flow more efficiently among people. Everyone can contribute to and share in the information flow. Feedback is learning. Not only do you work to solve the problem at hand, but you also create conditions for others to learn from your situation. On the other hand, isn’t it a great opportunity to learn from other people’s mistakes, disasters, and strategies?
Go, the ancient board game originating from China, is not merely a game of skill but a profound exploration of strategy and decision-making. Its core concepts—such as Big Points, Frameworks, Influence, and Initiative—not only guide players to victory but also serve as metaphors for navigating life’s complexities. These principles offer invaluable insights into making better choices, anticipating outcomes, and achieving long-term success.
In Go, Big Points refer to key strategic areas on the board that yield the greatest potential gains. These points are often the first moves in a game and set the tone for future developments. Ignoring these points can lead to missed opportunities or allow opponents to gain a decisive advantage. Similarly, in life, identifying and prioritizing high-impact opportunities is essential. For example, an entrepreneur might focus on entering a fast-growing market rather than investing resources in smaller ventures. Recognizing the